![]() We wanted to achieve that effect so we focused on building up the tension through music, atmosphere, and most importantly, story hooks. Movies like Sixth Sense and Zodiac created tension and fear in a way that made their audiences remember them long after the movie is over. ![]() Jump scares are like fluffs with no substance - the impact is there when it happened, but diminishes quickly when it's over. So how did the Japanese film have such a stronger impact than the American version? We realize you don't really need jump scares to make a film or game scary. The Japanese version, on the other hand, had me scared for days. When Sadako came out of the television, the American version was scary for that moment, but that moment only. The American version had jump scares while the Japanese version didn't employ that technique. ![]() The American version had a lot of night/dark scenes while the Japanese version had more daytime scenes. Why do most horror or scary games happen at night? Could a game take place in broad daylight and still make you feel afraid or uneasy? We looked at games, films and TV shows while researching on this topic. One other important factor was getting the atmosphere right.
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